Saturday, 13 February 2010

VG Box #3: Metroid Prime 3: Corruption

Metroid is a great series, no doubt about it. But the leap into 3D brought some controversial (at the time) things to the series. Mainly the first-person camera. How to bring a metroidvania game into a 3D FPS? Easy. You don't. You bring it into an FPA. Thus Metroid Prime.

After Metroid Prime's success and cliffhanger ending, sequels were bound to be made, and so, we find ourselves in the topic of this post: MP3:C

Metroid Prime 3: Corruption

The Metroid series is known for their exploration, sense of loneliness and sequence breaking. So how is it that even with these things removed or minimized it still feels like a Metroid game? While exploration is still a main part of this game, items are more easy to find thanks to satellites placing their locations on your map. And the loneliness is broken by the fact that the Galactic Federation is giving you instructions and is ever present in certain planet and at one point helps you fight in a raid. And yet this game is considered by many as the perfect ending to the Phazon trilogy. I don't know why.

It feels like a Metroid game, looks like a Metroid game, plays(mostly) like a Metroid game and is probably the best in the Trilogy. Only problem, it's too easy. I mean I passed it with all item without looking at a guide once. It's bad when you can have a horrible player (like me) find all the item with little effort. And while I haven't tried the Hypermode difficulty level, that still doesn't change the items, just the enemies.

In the end, this game is a very good Metroid game with an awesome story and great graphics, but you'll probably beat it once, get all the items and then forget about it. And that's my verdict.

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